By convention, the left and right sides of hands generally refer to newer drawn and older drawn cards, respectively.
The focus of a clue generally refers to the most important card touched by it, the touched card which gives the clue its meaning. Many popular systems use leftmost focus
When a clue tells a card to play or discard, that card is the target of the clue.
Signalling that already clued card has become playable without directly clueing it.
A card is playable but only after at least one other card in players' hands is played.
Can mean multiple things:
*"X away from playable" means that the card needs connecting cards before it can be played.
*"X away player" means that there are players who get their turn between two players.
*"X away from chop"
A special move that causes a reacting player to play their second finesse position.
A special move that causes a reacting player to play their third finesse position.
A special move that causes a reacting player to play their fourth finesse position.
A special move that causes a reacting player to play their ffith finesse position.
A convention where the primary purpose of clues is to signal other players what to do, rather than to reveal the information about cards themselves.
The card the player would discard if they have nothing to do.
A move that saves at least one of the cards without clueing it directly.
A clue that fills in information about a card that it not yet playable. Usually done when the player needs to stall and has no better clues to give.
Reclueing already clued card, indicating it is playable.
A situation when the player has all cards clued and has no known playable cards or safe discards.
Situation where a previous player has discarded and there is a chance that the current player may discard another copy of that card.